Thursday 11 December 2008

Path Continued... Again!

Many current games have, in both my opinion and that of many others, taken a turn for the worse. This can most likely be related to the increased capabilities of 2D and 3D modelling and rendering programs, enabling game companies to produce higher qualities graphics in games. However, many games now seem to put priority into graphics over game play, which has resulted in a lot of games with a very short lifespan. You can also compare this to some of the latest films released, where the CG is quite realistic, but the films leave you feeling emotionally empty and unsatisfied.

Not everyone sees the increased graphical capabilities as negative thing. From a more positive view, the constantly updated graphics make it much easier to absorb yourself in the game without having pixellated characters and objects distracting you from the game play.

Saying that though, I must applaud Nintendo for their fantastic choice in 'Legend of Zelda:Twilight Princess' as their premier launch title. Having played the previous console released Zelda games from Ocarina of Time onwards, I was already excited by the prospect of a new Zelda game and I was not disappointed. The updated graphics were refreshing, especially after I had only recently decided to replay Ocarina of Time. The game play was still in the familiar style that I was used to from the previous Zelda games and the introduction of motion sensitive swordsmanship was brilliant. I thoroughly enjoyed the entire game from start to finish, even through the oh so familiar "How is this dungeon even possible" of the typical Zelda game. Congratulations Nintendo! You made a fantastic start with Twilight Princess.

...Red Steel? Why would you punish us like this *weeps*

Path Continued

I'm taking too long sitting here thinking up an introduction, so I'll just jump straight in.

The first computer games created were made for two players, but from 1977 until 1993 the true nature of the anti social gamer burst forth and the game industry was dominated by games created for single players. One of the most widely known of these is Doom, created in 1993. It has been described as a highly influential game, leading the way proudly towards our beloved first person shooters. Created a couple of decades before and developed parallel to Doom were the "interactive fiction" class of games. To me these seem to be the predecessors of Modern Day role playing games with more focus on the playable story and less on fighting.

The first console I ever got was a Nintendo64. It was a join Christmas present for both me and my brother, and we played that little machine for hours on end. Some of the games on there that I enjoyed the most were Super Mario 64, MarioKart 64 and Goldeneye, and I have never beaten my brother at any of them even to this date.